As one might have expected from me,
I was extremely pumped as well as apprehensive to play the new Tomb Raider
reboot. After voicing my thoughts on the franchise along with some
friends in a documentary styled video mini-series, I was not shy in mentioning
my concerns about the reboot. My fear of the game being nothing more than
a torture porn fest as we watch Lara Croft getting beaten and battered as she
learns to survive in a brand new origin story was something I was truly
concerned with. Thankfully throughout the game that wasn't the case
although Lara still does get quite roughed up throughout her journey. So
how well did the new Tomb Raider go about giving birth to a new Lara Croft?
To be completely honest, Tomb Raider delivered a great gaming experience save for a couple of forced add-on features that were completely out of place. Tomb Raider is an incredibly gorgeous and immersive game. There's an insane amount of heart pounding nonstop action sequences that's sure to fill the void in many adventure game enthusiast. However in a big way, the game fails as a whole to connect with the players, but we'll get into that a bit later on.
So just to get this out of the way,
Tomb Raider graphically is an amazingly breathtaking game. From start to
finish the tropical Island that Lara and her crewmates became shipwrecked on is
simply stunning. The amount of detail in everything is great and at times
when you're not being forced to fall down dirt slides, or get swept away
by raging river currents, you can marvel at the beauty the island has to offer.
Even the more grotesque areas of the island, like bloody rivers full of body
parts, have some kind of arcane are impressive as well. The local flora
growing all over the island is incredibly impressive as well. Tons of
growing life like vines, trees, and bushes are everywhere and don't even
feel out of place or just throw out. Everything just seems to fit into
place perfectly.
The local ancient ruins and world
war 2 bases that are all over the island are amazing in their own right as
well. You can just see the amount of detail that went into making
each location aged, decaying and just desolate. The ruins are full of
creaky old tunnels and passages that look like they will crumble at any second.
Candles and small holes allow the lighting in Tomb Raider to give off such a
great atmosphere in the game. The bases and research centers look great
as well. Dusty, poorly maintained, and falling apart. In fact just
about every location in Tomb Raider is truly impressive including the wrecked
ship's interior and the shantytown made up of metal parts taken from such
wrecks. Easily the most impressive area of the game includes the windy
ruins in the temple of ascension. The area is covered in a thick dusty
wind that makes it hard to see where one can be heading. But the temple
shows signs of damage from all the dust and debris that has been blowing
around.
What's just as easily impressive is
how beautiful everything looks when stuff is falling apart or being
destroyed. The destructible environments are literally second to none to
any game that has come out at this point. Using giant bells to make a
passage thru the floor of an ancient ruin, watching the ship fall apart
around you as you try to escape for your life, evening an exploding temple and
the connecting bridge crumbling are just pure eye candy. As much as
I enjoyed traveling the island and checking out how beautiful it is, it's just
as magnificent watching it get blown the hell up.
Now our heroine and other cast
members are equally impressive, although a bit generic in my mind. Lara's
new toned down model is a welcomed relief since Crystal Dynamix decided to
retire the old buxom beauty model for a more realistic one. None the
less, Lara is still a gorgeous looking young women who still has a way to catch
your attention even if she's covered in dirt, blood, bandages, and god knows
what else in her travels throughout the game. As you go through the game
you can literally see all the damage done to her as she allows herself to get
beaten up, chewed, hanged, stabbed, and tosses during the course of the
game.
Lara's companions that she spends
quite a bit of time rescuing look great as well. Each of them comes with
their own unique, albeit stereotypical, looks and design. The Oni, an
enemy you'll face near the end, are an impressive looking bunch as well.
Their samurai armor and weaponry are detailed really well and look incredibly
authentic. Unfortunately, the main enemies of the game, the other island
inmates as I call them, are rather generic looking and serve as nothing more
than to be Lara's cannon fodder. Including their leader, Mathios, who is
so original that he dons a staff and hooded outfit to remind everyone he's the
boss.
Aside from being a graphical marvel,
Tomb Raider is also really impressive with its voice acting talent.
Crystal Dynamix did a great job casting Camilla Luddington as the new
voice of Lara Croft. Her soft voice gives way to showing off how young
Lara is. However there are times where she tries to give Lara an
aggressive side but it really comes off as forced and I find it hard to take
her seriously. Robin Atkin Downes also lends his voice as Lara's
mentor/guide Conrad Roth. He does an excellent job showcasing his
feelings of concern as he tries to lead a distraught and green Lara to reach
her goals.
Unfortunately the rest of the cast
just don't do it for me. Jonah sounds like a stereotypical Samoan-ish man
who is very gun-ho about how Lara's suspicions of the island and Angus Grimaldi
comes across as just another angry Scottish sailor veteran. The head
villain/prophet Mathias comes off as another run of the mill psychopath who has
the deep booming voice. While he does come off as threating, he sounds
just like any other villain you've faced before in other similar games.
Other areas in Tomb Raiders audio is
incredibly well done aside from the voice acting. The environmental
sounds as you move about are well done. You can hear the wood creak as
you try to cross old rickety bridges, you can hear the metal clang and bang as
you try to climb up old radio towers and rivers sound so peaceful and serene
when you're just exploring the lands. You can hear the echoes of the wind
as you make your way through the game's various tombs and tunnels and even hear
the voices of your enemies from far away as they try to talk to one another
from great distances.
Of course, Tomb Raider doesn't win
you over with its stunning graphics or its impressive audio. That goes hands
down to the well-crafted game that is laid out before you. The world of
Tomb Raider is an intense experience from start to finish and you will want to
see it to completion. The game is a brisk 12 hour romp if you do some
minor savaging and tomb exploring. One of the things I am happy to be
implemented was a tutorial system that actually doesn't slow down or interfere
with the flow of the game from the very beginning. This is an issue I had
with the Tomb Raider Last Revelations and thankfully ended with Angel of
Darkness.
Much like in the Cyrstal Dynmaix
trilogy(Legends, Anniversary, and Underworld), Lara controls very nicely and
has a good free range of motion allowing you to easily react to anything that comes
your way. Lara is incredibly free flowing which makes her easy to
navigate during the course of the game. Whether you're scaling mountains,
being swept away by raging currents, navigating thru a thick patch of trees
while parachuting, moving Lara about has never been easier.
Lara has also been given a bunch of
new moves and arsenal to accommodate her environment. She has the
pickaxe which allows her to climb the sides of certain mountains and for
assaulting her enemies in melee combat. She can even use it to open
locked doors blocking her path or pry open crates that she can salvage for
parts. Lara's arsenal is mostly comprised of a shotgun, pistol, assault
rifle and her trusty bow and arrow. In honesty I found myself only using
the shotgun at the end of the game when Lara is constantly being assaulted by
groups of enemies as it helps to clear the area quickly. The pistol,
I have only ever used when forced to like when I have stumbled onto a trap
that left me hanging in the air.
I found myself for the vast majority
of the game using the Bow. This is the go to weapon for both stealth and
traversing the island. Stealth kills are easy to do with the bow since it
makes no noise unless you make a habit of shooting walls. And even if you
find yourself surrounded by numerous assailants, I've still chose the bow
to take them out You also come to rely on the bow thru upgrades to open
up passages, moving huge objects, or making zip lines to get almost anywhere on
the island. The bow is literally the universal tool in this game.
Other gameplay mechanics I found
myself enjoying was the minor free roaming explorations and finding artifacts
and GPS trackers. The game's exploration, while small does offer
quite a bit of free roaming and it rewards you adequately. These rewards
usually come in the form of experience points that build up into survival
points or salvage parts. The survival points can be used to level up Lara
in areas that will allow her to grow and adapt in the game. Unlike in
Angel of Darkness, this RPG like system is well implemented and not clumsy
in anyway. The salvage parts can be used to upgrade your arsenal allowing
everything from extra damage, to quicker reload times to even steadying your
aim. The system works perfectly and you can find yourself easily
upgrading your arsenal at almost every campfire you come across since there is
plenty of ways to scavenge for parts.
Now as for the main game itself, the
locations are extremely diverse and challenging in their own rights.
Every area has a good mixture of minor puzzle solving and action to be
had. I say minor puzzle solving loosely because quite frankly that is one
thing that is kind of none existent in this game. I guess the proper ways
to describe them are obstacles that require minimal thinking to get
around. Places like the tombs that you get to explore, require very
little brain power to beat to earn the reward at the end. Some other
areas fair slightly better like the windy ruins that make you use the
environment to help you escape or to just move into the next room.
Aside from the minimal brain
scraping, the game's action is almost a near constant save for the moments when
you have your moments of exploration. There's plenty of
combat throughout the game to where you can never get bored of the
game. The encounters are actually balanced throughout the game allowing
you to not feel like you're constantly having to watch your back
constantly. They also don't last that long as well, there's always the
right amount of baddies to shot down where ever the encounter takes
place. Usually patrols don't have more than 2 to 5 guys in the area while
places like old World War 2 bases and shantytown have a bit more
traffic. The final leg of the game, they start to throw everything at you
and it's one hell of ride. It gets your blood pumping and you're
definitely on an adrenaline high as you try to take on the mobs of Oni and
stranded islanders out for your hide. Overall, the gameplay experience is
great from start to finish.
Now there are a few big issues
I have with the game and one of them is with the game's characters,
especially Lara. As told to us by the developers, Lara was created in a
way that we can easily connect with as she supposedly grows on her
journey. To be frank they failed completely in every aspect of
this. Not only did I not connect with her, I actually started to dislike
her more as the game went on. From the beginning to the very end all she
does is self-doubt herself and her abilities. She blames herself
constantly for getting everyone in the situation they are in. Worst of
all she fails to make us feel anything for her even when it's forced upon her.
One such thing was when Lara killed
someone for the first time. Not wolves or dears, but a human being that
was looking to possibly have his way with her. Not only does the scene
come off as forced and anti-climactic, but the following scene of her freaking
out about killing that guy, she easily pushes it to the back of her mind
within moments. Seconds later she is taking out dozens of armed men like
she's a trained soldier with no remorse. You can't turn off emotions that
easily, especially ones that involves killing a person for the first time.
I also find it incredibly pathetic
how in one scene, Lara was scrambling in a crashed helicopter for a med kit to
seal an open wound. All she finds is a lighter and she uses it to heat up
an arrowhead. Next thing you see is an exterior shot of the helicopter
and hearing her scream. Now this scene might've worked better if you
actually showed her in pain as she puts the hot iron to sterilize her leg but
instead they decided to cut to an exterior shot or dramatization. This
ails in many ways because we have already been desensitized by many of Lara's
incredibly gruesome death scenes like getting impaled by a pole in the head,
smashed by rocks, etc. Or even watcher her ankle getting caught in a bear
trap, or her arm getting bitten by ravenous wolves.
Later in the game, Lara tries to
show her murderous side by actually screaming at her assailants, which as I've
mentioned before in the voice acting area, comes off as sounding forced and not
very intimidating. Even at the very end of the game when she tries to convince
her surviving companions about her plan, she comes off as soft and unknowing
that her plan will work to rescue someone. Hell her
plan doesn't even sound convincing at all and yet they went along with
it. Lara's delivery, her presence and her growth are all weak. By
the end of the game I felt like all I saw was a woman crying a whole lot as she
constantly self-doubted herself. To be truly honest it hurts the
game when it's centered on this person whom we are supposed to grow with but
fail to because they do a horrible job of making a connection.
Aside from this big issue, I still
found Tomb Raider to be an incredibly great game. The game mechanics work
great and are well laid out. The combat is very engaging, well
done and keeps you on your toes. The open world exploration and reward
system are pretty damn good and they give you incentive to keep moving around
and even come back to the game. Tomb Raider has a good amount of
challenge to it and the action gives you a great adrenaline rush as
weather you're on the run from murderous islanders, crumbling structures or
sliding out of controllably down a hill.
Even after the game fails to connect you with the main
heroine, you will still find yourself enjoying the game. And that's a big
nod to the game's design as it does a great job of making you continue on
despite this amazing flaw. Tomb Raider is a great game that if you can
get past the cry baby antics of the weak main character, then you have one hell
of a ride. I definitely look forward to a sequel and I hope that in
future installments they try harder to have Lara grow as a character.
+ Solid game mechanics + Gorgeous game + Voice Acting is solid + Leveling And Salvaging system work + Open world exploration is encouraged + Lara controls nicely + Combat is intense and fun |
- Lara Croft fails to connect with us as a character - Main villain is a copy paste from many other games - No real puzzles for solving anywhere, including the tombs |
Final Grade: B+
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